package src 
{
	import flash.display.Sprite;
	/**
	 * ...
	 * @author Felipe Soares Pinhel
	 */
	public class Player extends Sprite
	{
		public var speedX : Number;
		public var speedY : Number;
		
		public function Player() 
		{
			
			init();
			
		}
		
		private function init() : void
		{
			speedX = 0;
			speedY = 3;
			
		}
		
		public function update () : void
		{
			
			this.y += speedY;
			
			
		}
		
	}

}